07 Nov ZBrushCore Review
I had the chance to test ZBrushCore and compare it to the standard ZBrush Version.
ZBrushCore is a lite-version of ZBrush, the well-known sculpting software and comes from „Pixologic“.
It costs 149,95 $ (135,00 €) and is available for Win and MAC as single seat licenses and volume licenses.
The Target Group for ZBrushCore are Hobbyists, 3D-Illustrators, Concept artist and Jewelery Designers and it is specially designed for 3D-Printing.
ZBrushCore is built upon the Version 4R8, which is not released yet. So there where several things I noticed when I first started ZBrushCore.
First of all: MULTILANGUAGE-SUPPORT! With the first start my interface was german. Many People will find that helpful, but I changed it to English. The second thing that comes from the updated core is the new Gizmo. Yeah, that’s right, ZBrush has now a real gizmo (Beside the old fashioned actionline)! And the new gizmo system is awesome! Thanks pixologic!
For sculpting, designing and concepting all important tools are available. But as a professional I missed some things:
First of all I missed several brushes. All the Clip and Trim brushes were removed, so clipping is only possible with the actionline. You can’t creat custom brushes in ZbrushCore.
All UV-Mapping, Texturing and retopology Features are not available. For a professional and technical workflow these features are really important.
The whole comparison between ZBrush and ZBrushCore can be found here: http://zbrushcore.com/features
ZBrushCore is a perfect tool to step into the world of digital sculpting. For concepting and scribbling I will use ZBrushCore in future. Only if I need the advanced features, I will return to ZBrush.