ZBrushCore Review

ZBrushCore Review

I had the chance to test ZBrushCore and compare it to the standard ZBrush Version.

ZBrushCore is a lite-version of ZBrush, the well-known sculpting software and comes from “Pixologic”.
It costs 149,95 $ (135,00 €) and is available for Win and MAC as single seat licenses and volume licenses.
The Target Group for ZBrushCore are Hobbyists, 3D-Illustrators, Concept artist and Jewelery Designers and it is specially designed for 3D-Printing.


The new user interface of ZbrushCore

ZBrushCore is built upon the Version 4R8, which is not released yet. So there where several things I noticed when I first started ZBrushCore.

First of all: MULTILANGUAGE-SUPPORT! With the first start my interface was german. Many People will find that helpful, but I changed it to English. The second thing that comes from the updated core is the new Gizmo. Yeah, that’s right, ZBrush has now a real gizmo (Beside the old fashioned actionline)! And the new gizmo system is awesome! Thanks pixologic!


The new Gizmo to navigate in 3D space

For sculpting, designing and concepting all important tools are available. But as a professional I missed some things:
First of all I missed several brushes. All the Clip and Trim brushes were removed, so clipping is only possible with the actionline.  You can’t creat custom brushes in ZbrushCore.
All UV-Mapping, Texturing and retopology Features are not available. For a professional and technical workflow these features are really important.

The whole comparison between ZBrush and ZBrushCore can be found here: http://zbrushcore.com/features

My conclusion:
ZBrushCore is a perfect tool to step into the world of digital sculpting. For concepting and scribbling I will use ZBrushCore in future. Only if I need the advanced features, I will return to ZBrush.


  • Kris
    Posted at 15:25h, 20 December Reply

    Sounds interesting, it’s cheap… I just got an email. Recently I’m using sculptris, because I’m not professional in 3d, so zbrush is wasting money and expensive if just for hobby.

    I learn traditional sculpting with clay and digital sculpting with zbrush when I was in college, I like it, and last year I want to create a sculpting for 2d illustration reference, when I want to buy it, I didn’t knew that the price is crazy… hahaha…

    • swann
      Posted at 15:45h, 20 December Reply

      Hi Kris, well Zbrush Core can do a lot more than Sculptris. I would definitely give it a try. Kind regards. Swann

  • Adam
    Posted at 21:12h, 01 January Reply

    Unfortunately, this is not a valid substitute for 3d artists, even students. Seems like this is geared specifically to those interested in 3d printing. Game artists will need to look at getting the full package.

  • Tessa Nesci
    Posted at 09:42h, 02 March Reply

    I’m a semi professional 3d printing enthusiast and can tell you zbrush core is still limiting for my needs as well.

    it is however a great start point for becoming acquainted with the complex UI and work flows of zbrush without spending loads of money. this is especially useful if you are not certain you will use or like zbrush.

    more zbrush core in depth documentation and tutorials would be nice. also I can’t get the intersection boolean function to work despite the button being available for it..

    there needs to be a way to weld subtools together without using dynamesh. and the restricted use of poly groups and decimate (optimise for 3dprinting) are well.. restrictive.

    when exporting a model that still has separate sub tools the file is not suitable for 3d printing and still requires an external program to repair the model first.

    The ability to size the model to real world measurement is not available as far as I have found, and there is no easy way to ensure creation of a flat surface in the model for adhesion to a print surface. additionally the world coordinates are at odds with other 3d printing software. in 3dprinting software z axis is points up not out

    these are just a few issues with calling this tailored to 3dprinting. there are more.

    I will definitely be saving for the full zbrush program. but in the mean time they should look closer at what the 3d printing community needs in modelling software 🙂

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